Optimization
Tips and checks to ensure your tour runs great
To ensure the best possible experience for the people doing your AR tour, it pays to check for any optimizations you can make.
Keep battery life in mind
Our AR tours combine rich interactivity, video, audio and 3D animations while also using the devices camera to place all of the content in the world.
- When handing out devices in a museum setting, make sure the infrastructure is in place to charge multiple devices at the same time at a fast speed. Think 20W or more per device.
Network Considerations
Most of the data for your AR tour is loaded at the beginning when you select ‘Download’. However we need network connectivity during the scanning of an AR-spot. For inside tours, please make sure the WiFi is sufficient.
Optimize 3D models
3D artists will often optimize the complexity of a 3D model to make it as efficient as possible to play it in a real-time engine, like we use for our AR Tour. These efficient models, often referred to as ‘low-poly’ models can look as good as a complex 3D scan but are much easier for the application to play back, ensuring a smoother animation.
Make Clear maps
In some city streets or inside spaces a phone’s GPS location is not correct, due to the limitation of a phone’s GPS antenna. You will have noticed this occasionally in the Map application on your phone. Incorporating a clear 2D map in your tour can help visitors navigate locations where GPS is not accurate.
Enough Light for the Camera
Light is an essential part of capturing the most amount of detail with a camera. This detail will then be used to determine where in the world you phone is. Thus providing enough light will help creating spots and visiting them. However, the light in a spot does not have to stay the same, as it does not have an impact on the structure of the environment.
Last updated on February 14, 2026